kingdom (
heaaarts) wrote in
kingdomdressing2012-01-01 05:38 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
(no subject)
[ The more things change, the more they stay the same, and things are changing. It's a bit like falling into Wonderland. For those from a universe where 'Ansem' destroyed entire worlds, they might it find familiar, reminiscent of the dark outskirts of the worlds leftover. Soras, especially, will find the way they scatter and melt into nothing familiar. The entire dressing room is shrinking. As the worlds unmerge and become their own, disconnected from the makeshift world around them, things are reverting back to how they were. The outermost walls of the apartment building are expanding, the actual apartments themselves shifting around like a Rubik's Cube, down one, to the side, turning in place. Some go tumbling like a box kicked down a flight of stairs. Houses are sliding closer, squashed together, yards shrinking to fit a uniform length.
When things stop and the dust settles, most people will find the result just as familiar. Anyone who's been here longer than a year surely will. We're back to the original layout of the dressing room; the endless apartments. There's no end in sight, but there's also no roof, and the hallways aren't pristine. Most of them look the same, or similar enough, but they still seem outdoors. Concrete sidewalks and round stone walkways in dirt roads, desert passages made of sand and stone, grassy halls lined with vines and flowers up doorframes, or wet, murky swamps with steps leading up to rooms. There are halls for where people live, but they're virtually indistinguishable from the other halls. The rooms where nothing is predictable. The houses are all along the same 'hall', winding in a large curve back to the main room, which is where all of the halls can be accessed, the main kitchen, and special doors to go to each and every World. All that remains from before is the river, winding through the halls.
Trams still run along the outskirts, because no matter how cluttered and tight things are again, the place really is endless.
And everywhere, everywhere there are colorful bubbles floating through the air, across water, even stuck in trees. Some are clear, some filled with colored smoke, and some dripping. They crackle like glass and burst into nothing when touched, hitting the one responsible for popping them with a spell. It's the New Year, after all. Has to start off with a bang. ]
{ ooc ; Happy New Year, DR! It was voted on a while back on LJ, and now it's happening. Maybe this fresh start (in more ways than one!) will stir in a little more life. As with tradition, spells are recycled during the New Year, so! The available spells to hit your character with are:
- age character up or down
- character speaks only the truth
- character becomes an animal or has animal traits
- fear spell (character undergoes their worst fears)
- love arrows (causes the character to fall in love with the first person they see)
- aphrodisiac (character becomes unbearably aroused, and stays that way without the help of another person)
- alignment swap (good becomes bad, bad becomes good, grey areas are up to you)
- power swap (element changes to opposite, or switches abilities with another character)
- body swap (two characters swap bodies)
- sex swap (physical sex changes)
Expect more spells soon! }
When things stop and the dust settles, most people will find the result just as familiar. Anyone who's been here longer than a year surely will. We're back to the original layout of the dressing room; the endless apartments. There's no end in sight, but there's also no roof, and the hallways aren't pristine. Most of them look the same, or similar enough, but they still seem outdoors. Concrete sidewalks and round stone walkways in dirt roads, desert passages made of sand and stone, grassy halls lined with vines and flowers up doorframes, or wet, murky swamps with steps leading up to rooms. There are halls for where people live, but they're virtually indistinguishable from the other halls. The rooms where nothing is predictable. The houses are all along the same 'hall', winding in a large curve back to the main room, which is where all of the halls can be accessed, the main kitchen, and special doors to go to each and every World. All that remains from before is the river, winding through the halls.
Trams still run along the outskirts, because no matter how cluttered and tight things are again, the place really is endless.
And everywhere, everywhere there are colorful bubbles floating through the air, across water, even stuck in trees. Some are clear, some filled with colored smoke, and some dripping. They crackle like glass and burst into nothing when touched, hitting the one responsible for popping them with a spell. It's the New Year, after all. Has to start off with a bang. ]
{ ooc ; Happy New Year, DR! It was voted on a while back on LJ, and now it's happening. Maybe this fresh start (in more ways than one!) will stir in a little more life. As with tradition, spells are recycled during the New Year, so! The available spells to hit your character with are:
- age character up or down
- character speaks only the truth
- character becomes an animal or has animal traits
- fear spell (character undergoes their worst fears)
- love arrows (causes the character to fall in love with the first person they see)
- aphrodisiac (character becomes unbearably aroused, and stays that way without the help of another person)
- alignment swap (good becomes bad, bad becomes good, grey areas are up to you)
- power swap (element changes to opposite, or switches abilities with another character)
- body swap (two characters swap bodies)
- sex swap (physical sex changes)
Expect more spells soon! }
no subject
[ye' see, far as Cid here can tell ('specially from a distance) Axel's just a rampaging monster, so he's hauling ass to higher ground to watch and see if there's going to be any problems. Sure there ain't many people around, but he'd prefer to be sure they aren't likely to be in trouble before he gets on with his fun filled day of chain smoking and playing with machinery.
The downside, following from a distance with that huge ass spear of his, he might look a bit hunter-ish.]
no subject
no subject
What with being a dragoon and all, staying on high ground is still a massive tactical advantage for him.]
What the fuck's got you all riled up?
[He's figuring 'hey, looks human-ish could just be some unlucky fuck who got hit with a spell. If not, I can totally take it in a fight if it's gonna cause trouble. Why the hell not give 'em a yell and ask?' Not that that'd necessarily help much.]
no subject
Pleassse... there are huntersss sstalking me, and the bridge acrosss the river isss gone, I do not know how to go anywhere elssse...
no subject
Less someone's hidin' real fuckin' well, ain't no one 'round 'sides me an' a couple of probably unarmed civilians.
Yer bridge though, everythin's changed again, shit's probably moved around a bit.
no subject
[he's almost rocking in place, and breathing hard; he's quite terrified, although Cid's presence seems to be keeping the hunters away.]
no subject
[Clearly the fumes from his chain smoking are keeping them away.]
no subject
[clearly. he can't even smell them anymore now, thanks to the smoke.]
no subject
Yeah. Kinda live around here.
no subject
[poor Cid. how can he enjoy his fucking tea without smell, though? ;o; Axel's slowly calming down; it is in fact his muddled sense of smell right now that's keeping him "safe". it figures that a fear spell would rely on his strongest sense.]
no subject
I prefer my shitty apartment here over those shitty apartments everyone else tends to be stayin' in 'cause this whole fuckin' area's kinda like my home world.
Shouldn' be too hard to find your place again once you got a chance ta get yer bearings.